init commit
This commit is contained in:
682
dbapp/static/cesium/Workers/chunk-7HOD2LGH.js
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682
dbapp/static/cesium/Workers/chunk-7HOD2LGH.js
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@@ -0,0 +1,682 @@
|
||||
/**
|
||||
* @license
|
||||
* Cesium - https://github.com/CesiumGS/cesium
|
||||
* Version 1.133
|
||||
*
|
||||
* Copyright 2011-2022 Cesium Contributors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
* Columbus View (Pat. Pend.)
|
||||
*
|
||||
* Portions licensed separately.
|
||||
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
|
||||
*/
|
||||
|
||||
import {
|
||||
GeometryOffsetAttribute_default
|
||||
} from "./chunk-XVHLXVN3.js";
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||||
import {
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||||
VertexFormat_default
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||||
} from "./chunk-YHB3RNF2.js";
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||||
import {
|
||||
GeometryAttributes_default
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||||
} from "./chunk-22LUVCO3.js";
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||||
import {
|
||||
GeometryAttribute_default,
|
||||
Geometry_default,
|
||||
PrimitiveType_default
|
||||
} from "./chunk-IPXMWP5Z.js";
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||||
import {
|
||||
BoundingSphere_default
|
||||
} from "./chunk-UGSQJYGE.js";
|
||||
import {
|
||||
ComponentDatatype_default
|
||||
} from "./chunk-ZSHDRKLT.js";
|
||||
import {
|
||||
Cartesian3_default,
|
||||
Frozen_default
|
||||
} from "./chunk-IHUXLSNT.js";
|
||||
import {
|
||||
Check_default,
|
||||
DeveloperError_default
|
||||
} from "./chunk-O2O4FYNI.js";
|
||||
import {
|
||||
defined_default
|
||||
} from "./chunk-NJYFQE5B.js";
|
||||
|
||||
// packages/engine/Source/Core/BoxGeometry.js
|
||||
var diffScratch = new Cartesian3_default();
|
||||
function BoxGeometry(options) {
|
||||
options = options ?? Frozen_default.EMPTY_OBJECT;
|
||||
const min = options.minimum;
|
||||
const max = options.maximum;
|
||||
Check_default.typeOf.object("min", min);
|
||||
Check_default.typeOf.object("max", max);
|
||||
if (defined_default(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute_default.TOP) {
|
||||
throw new DeveloperError_default(
|
||||
"GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."
|
||||
);
|
||||
}
|
||||
const vertexFormat = options.vertexFormat ?? VertexFormat_default.DEFAULT;
|
||||
this._minimum = Cartesian3_default.clone(min);
|
||||
this._maximum = Cartesian3_default.clone(max);
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||||
this._vertexFormat = vertexFormat;
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||||
this._offsetAttribute = options.offsetAttribute;
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||||
this._workerName = "createBoxGeometry";
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||||
}
|
||||
BoxGeometry.fromDimensions = function(options) {
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||||
options = options ?? Frozen_default.EMPTY_OBJECT;
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||||
const dimensions = options.dimensions;
|
||||
Check_default.typeOf.object("dimensions", dimensions);
|
||||
Check_default.typeOf.number.greaterThanOrEquals("dimensions.x", dimensions.x, 0);
|
||||
Check_default.typeOf.number.greaterThanOrEquals("dimensions.y", dimensions.y, 0);
|
||||
Check_default.typeOf.number.greaterThanOrEquals("dimensions.z", dimensions.z, 0);
|
||||
const corner = Cartesian3_default.multiplyByScalar(dimensions, 0.5, new Cartesian3_default());
|
||||
return new BoxGeometry({
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||||
minimum: Cartesian3_default.negate(corner, new Cartesian3_default()),
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||||
maximum: corner,
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||||
vertexFormat: options.vertexFormat,
|
||||
offsetAttribute: options.offsetAttribute
|
||||
});
|
||||
};
|
||||
BoxGeometry.fromAxisAlignedBoundingBox = function(boundingBox) {
|
||||
Check_default.typeOf.object("boundingBox", boundingBox);
|
||||
return new BoxGeometry({
|
||||
minimum: boundingBox.minimum,
|
||||
maximum: boundingBox.maximum
|
||||
});
|
||||
};
|
||||
BoxGeometry.packedLength = 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength + 1;
|
||||
BoxGeometry.pack = function(value, array, startingIndex) {
|
||||
Check_default.typeOf.object("value", value);
|
||||
Check_default.defined("array", array);
|
||||
startingIndex = startingIndex ?? 0;
|
||||
Cartesian3_default.pack(value._minimum, array, startingIndex);
|
||||
Cartesian3_default.pack(
|
||||
value._maximum,
|
||||
array,
|
||||
startingIndex + Cartesian3_default.packedLength
|
||||
);
|
||||
VertexFormat_default.pack(
|
||||
value._vertexFormat,
|
||||
array,
|
||||
startingIndex + 2 * Cartesian3_default.packedLength
|
||||
);
|
||||
array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength] = value._offsetAttribute ?? -1;
|
||||
return array;
|
||||
};
|
||||
var scratchMin = new Cartesian3_default();
|
||||
var scratchMax = new Cartesian3_default();
|
||||
var scratchVertexFormat = new VertexFormat_default();
|
||||
var scratchOptions = {
|
||||
minimum: scratchMin,
|
||||
maximum: scratchMax,
|
||||
vertexFormat: scratchVertexFormat,
|
||||
offsetAttribute: void 0
|
||||
};
|
||||
BoxGeometry.unpack = function(array, startingIndex, result) {
|
||||
Check_default.defined("array", array);
|
||||
startingIndex = startingIndex ?? 0;
|
||||
const min = Cartesian3_default.unpack(array, startingIndex, scratchMin);
|
||||
const max = Cartesian3_default.unpack(
|
||||
array,
|
||||
startingIndex + Cartesian3_default.packedLength,
|
||||
scratchMax
|
||||
);
|
||||
const vertexFormat = VertexFormat_default.unpack(
|
||||
array,
|
||||
startingIndex + 2 * Cartesian3_default.packedLength,
|
||||
scratchVertexFormat
|
||||
);
|
||||
const offsetAttribute = array[startingIndex + 2 * Cartesian3_default.packedLength + VertexFormat_default.packedLength];
|
||||
if (!defined_default(result)) {
|
||||
scratchOptions.offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||||
return new BoxGeometry(scratchOptions);
|
||||
}
|
||||
result._minimum = Cartesian3_default.clone(min, result._minimum);
|
||||
result._maximum = Cartesian3_default.clone(max, result._maximum);
|
||||
result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
|
||||
result._offsetAttribute = offsetAttribute === -1 ? void 0 : offsetAttribute;
|
||||
return result;
|
||||
};
|
||||
BoxGeometry.createGeometry = function(boxGeometry) {
|
||||
const min = boxGeometry._minimum;
|
||||
const max = boxGeometry._maximum;
|
||||
const vertexFormat = boxGeometry._vertexFormat;
|
||||
if (Cartesian3_default.equals(min, max)) {
|
||||
return;
|
||||
}
|
||||
const attributes = new GeometryAttributes_default();
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||||
let indices;
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||||
let positions;
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||||
if (vertexFormat.position && (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent)) {
|
||||
if (vertexFormat.position) {
|
||||
positions = new Float64Array(6 * 4 * 3);
|
||||
positions[0] = min.x;
|
||||
positions[1] = min.y;
|
||||
positions[2] = max.z;
|
||||
positions[3] = max.x;
|
||||
positions[4] = min.y;
|
||||
positions[5] = max.z;
|
||||
positions[6] = max.x;
|
||||
positions[7] = max.y;
|
||||
positions[8] = max.z;
|
||||
positions[9] = min.x;
|
||||
positions[10] = max.y;
|
||||
positions[11] = max.z;
|
||||
positions[12] = min.x;
|
||||
positions[13] = min.y;
|
||||
positions[14] = min.z;
|
||||
positions[15] = max.x;
|
||||
positions[16] = min.y;
|
||||
positions[17] = min.z;
|
||||
positions[18] = max.x;
|
||||
positions[19] = max.y;
|
||||
positions[20] = min.z;
|
||||
positions[21] = min.x;
|
||||
positions[22] = max.y;
|
||||
positions[23] = min.z;
|
||||
positions[24] = max.x;
|
||||
positions[25] = min.y;
|
||||
positions[26] = min.z;
|
||||
positions[27] = max.x;
|
||||
positions[28] = max.y;
|
||||
positions[29] = min.z;
|
||||
positions[30] = max.x;
|
||||
positions[31] = max.y;
|
||||
positions[32] = max.z;
|
||||
positions[33] = max.x;
|
||||
positions[34] = min.y;
|
||||
positions[35] = max.z;
|
||||
positions[36] = min.x;
|
||||
positions[37] = min.y;
|
||||
positions[38] = min.z;
|
||||
positions[39] = min.x;
|
||||
positions[40] = max.y;
|
||||
positions[41] = min.z;
|
||||
positions[42] = min.x;
|
||||
positions[43] = max.y;
|
||||
positions[44] = max.z;
|
||||
positions[45] = min.x;
|
||||
positions[46] = min.y;
|
||||
positions[47] = max.z;
|
||||
positions[48] = min.x;
|
||||
positions[49] = max.y;
|
||||
positions[50] = min.z;
|
||||
positions[51] = max.x;
|
||||
positions[52] = max.y;
|
||||
positions[53] = min.z;
|
||||
positions[54] = max.x;
|
||||
positions[55] = max.y;
|
||||
positions[56] = max.z;
|
||||
positions[57] = min.x;
|
||||
positions[58] = max.y;
|
||||
positions[59] = max.z;
|
||||
positions[60] = min.x;
|
||||
positions[61] = min.y;
|
||||
positions[62] = min.z;
|
||||
positions[63] = max.x;
|
||||
positions[64] = min.y;
|
||||
positions[65] = min.z;
|
||||
positions[66] = max.x;
|
||||
positions[67] = min.y;
|
||||
positions[68] = max.z;
|
||||
positions[69] = min.x;
|
||||
positions[70] = min.y;
|
||||
positions[71] = max.z;
|
||||
attributes.position = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.DOUBLE,
|
||||
componentsPerAttribute: 3,
|
||||
values: positions
|
||||
});
|
||||
}
|
||||
if (vertexFormat.normal) {
|
||||
const normals = new Float32Array(6 * 4 * 3);
|
||||
normals[0] = 0;
|
||||
normals[1] = 0;
|
||||
normals[2] = 1;
|
||||
normals[3] = 0;
|
||||
normals[4] = 0;
|
||||
normals[5] = 1;
|
||||
normals[6] = 0;
|
||||
normals[7] = 0;
|
||||
normals[8] = 1;
|
||||
normals[9] = 0;
|
||||
normals[10] = 0;
|
||||
normals[11] = 1;
|
||||
normals[12] = 0;
|
||||
normals[13] = 0;
|
||||
normals[14] = -1;
|
||||
normals[15] = 0;
|
||||
normals[16] = 0;
|
||||
normals[17] = -1;
|
||||
normals[18] = 0;
|
||||
normals[19] = 0;
|
||||
normals[20] = -1;
|
||||
normals[21] = 0;
|
||||
normals[22] = 0;
|
||||
normals[23] = -1;
|
||||
normals[24] = 1;
|
||||
normals[25] = 0;
|
||||
normals[26] = 0;
|
||||
normals[27] = 1;
|
||||
normals[28] = 0;
|
||||
normals[29] = 0;
|
||||
normals[30] = 1;
|
||||
normals[31] = 0;
|
||||
normals[32] = 0;
|
||||
normals[33] = 1;
|
||||
normals[34] = 0;
|
||||
normals[35] = 0;
|
||||
normals[36] = -1;
|
||||
normals[37] = 0;
|
||||
normals[38] = 0;
|
||||
normals[39] = -1;
|
||||
normals[40] = 0;
|
||||
normals[41] = 0;
|
||||
normals[42] = -1;
|
||||
normals[43] = 0;
|
||||
normals[44] = 0;
|
||||
normals[45] = -1;
|
||||
normals[46] = 0;
|
||||
normals[47] = 0;
|
||||
normals[48] = 0;
|
||||
normals[49] = 1;
|
||||
normals[50] = 0;
|
||||
normals[51] = 0;
|
||||
normals[52] = 1;
|
||||
normals[53] = 0;
|
||||
normals[54] = 0;
|
||||
normals[55] = 1;
|
||||
normals[56] = 0;
|
||||
normals[57] = 0;
|
||||
normals[58] = 1;
|
||||
normals[59] = 0;
|
||||
normals[60] = 0;
|
||||
normals[61] = -1;
|
||||
normals[62] = 0;
|
||||
normals[63] = 0;
|
||||
normals[64] = -1;
|
||||
normals[65] = 0;
|
||||
normals[66] = 0;
|
||||
normals[67] = -1;
|
||||
normals[68] = 0;
|
||||
normals[69] = 0;
|
||||
normals[70] = -1;
|
||||
normals[71] = 0;
|
||||
attributes.normal = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.FLOAT,
|
||||
componentsPerAttribute: 3,
|
||||
values: normals
|
||||
});
|
||||
}
|
||||
if (vertexFormat.st) {
|
||||
const texCoords = new Float32Array(6 * 4 * 2);
|
||||
texCoords[0] = 0;
|
||||
texCoords[1] = 0;
|
||||
texCoords[2] = 1;
|
||||
texCoords[3] = 0;
|
||||
texCoords[4] = 1;
|
||||
texCoords[5] = 1;
|
||||
texCoords[6] = 0;
|
||||
texCoords[7] = 1;
|
||||
texCoords[8] = 1;
|
||||
texCoords[9] = 0;
|
||||
texCoords[10] = 0;
|
||||
texCoords[11] = 0;
|
||||
texCoords[12] = 0;
|
||||
texCoords[13] = 1;
|
||||
texCoords[14] = 1;
|
||||
texCoords[15] = 1;
|
||||
texCoords[16] = 0;
|
||||
texCoords[17] = 0;
|
||||
texCoords[18] = 1;
|
||||
texCoords[19] = 0;
|
||||
texCoords[20] = 1;
|
||||
texCoords[21] = 1;
|
||||
texCoords[22] = 0;
|
||||
texCoords[23] = 1;
|
||||
texCoords[24] = 1;
|
||||
texCoords[25] = 0;
|
||||
texCoords[26] = 0;
|
||||
texCoords[27] = 0;
|
||||
texCoords[28] = 0;
|
||||
texCoords[29] = 1;
|
||||
texCoords[30] = 1;
|
||||
texCoords[31] = 1;
|
||||
texCoords[32] = 1;
|
||||
texCoords[33] = 0;
|
||||
texCoords[34] = 0;
|
||||
texCoords[35] = 0;
|
||||
texCoords[36] = 0;
|
||||
texCoords[37] = 1;
|
||||
texCoords[38] = 1;
|
||||
texCoords[39] = 1;
|
||||
texCoords[40] = 0;
|
||||
texCoords[41] = 0;
|
||||
texCoords[42] = 1;
|
||||
texCoords[43] = 0;
|
||||
texCoords[44] = 1;
|
||||
texCoords[45] = 1;
|
||||
texCoords[46] = 0;
|
||||
texCoords[47] = 1;
|
||||
attributes.st = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.FLOAT,
|
||||
componentsPerAttribute: 2,
|
||||
values: texCoords
|
||||
});
|
||||
}
|
||||
if (vertexFormat.tangent) {
|
||||
const tangents = new Float32Array(6 * 4 * 3);
|
||||
tangents[0] = 1;
|
||||
tangents[1] = 0;
|
||||
tangents[2] = 0;
|
||||
tangents[3] = 1;
|
||||
tangents[4] = 0;
|
||||
tangents[5] = 0;
|
||||
tangents[6] = 1;
|
||||
tangents[7] = 0;
|
||||
tangents[8] = 0;
|
||||
tangents[9] = 1;
|
||||
tangents[10] = 0;
|
||||
tangents[11] = 0;
|
||||
tangents[12] = -1;
|
||||
tangents[13] = 0;
|
||||
tangents[14] = 0;
|
||||
tangents[15] = -1;
|
||||
tangents[16] = 0;
|
||||
tangents[17] = 0;
|
||||
tangents[18] = -1;
|
||||
tangents[19] = 0;
|
||||
tangents[20] = 0;
|
||||
tangents[21] = -1;
|
||||
tangents[22] = 0;
|
||||
tangents[23] = 0;
|
||||
tangents[24] = 0;
|
||||
tangents[25] = 1;
|
||||
tangents[26] = 0;
|
||||
tangents[27] = 0;
|
||||
tangents[28] = 1;
|
||||
tangents[29] = 0;
|
||||
tangents[30] = 0;
|
||||
tangents[31] = 1;
|
||||
tangents[32] = 0;
|
||||
tangents[33] = 0;
|
||||
tangents[34] = 1;
|
||||
tangents[35] = 0;
|
||||
tangents[36] = 0;
|
||||
tangents[37] = -1;
|
||||
tangents[38] = 0;
|
||||
tangents[39] = 0;
|
||||
tangents[40] = -1;
|
||||
tangents[41] = 0;
|
||||
tangents[42] = 0;
|
||||
tangents[43] = -1;
|
||||
tangents[44] = 0;
|
||||
tangents[45] = 0;
|
||||
tangents[46] = -1;
|
||||
tangents[47] = 0;
|
||||
tangents[48] = -1;
|
||||
tangents[49] = 0;
|
||||
tangents[50] = 0;
|
||||
tangents[51] = -1;
|
||||
tangents[52] = 0;
|
||||
tangents[53] = 0;
|
||||
tangents[54] = -1;
|
||||
tangents[55] = 0;
|
||||
tangents[56] = 0;
|
||||
tangents[57] = -1;
|
||||
tangents[58] = 0;
|
||||
tangents[59] = 0;
|
||||
tangents[60] = 1;
|
||||
tangents[61] = 0;
|
||||
tangents[62] = 0;
|
||||
tangents[63] = 1;
|
||||
tangents[64] = 0;
|
||||
tangents[65] = 0;
|
||||
tangents[66] = 1;
|
||||
tangents[67] = 0;
|
||||
tangents[68] = 0;
|
||||
tangents[69] = 1;
|
||||
tangents[70] = 0;
|
||||
tangents[71] = 0;
|
||||
attributes.tangent = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.FLOAT,
|
||||
componentsPerAttribute: 3,
|
||||
values: tangents
|
||||
});
|
||||
}
|
||||
if (vertexFormat.bitangent) {
|
||||
const bitangents = new Float32Array(6 * 4 * 3);
|
||||
bitangents[0] = 0;
|
||||
bitangents[1] = 1;
|
||||
bitangents[2] = 0;
|
||||
bitangents[3] = 0;
|
||||
bitangents[4] = 1;
|
||||
bitangents[5] = 0;
|
||||
bitangents[6] = 0;
|
||||
bitangents[7] = 1;
|
||||
bitangents[8] = 0;
|
||||
bitangents[9] = 0;
|
||||
bitangents[10] = 1;
|
||||
bitangents[11] = 0;
|
||||
bitangents[12] = 0;
|
||||
bitangents[13] = 1;
|
||||
bitangents[14] = 0;
|
||||
bitangents[15] = 0;
|
||||
bitangents[16] = 1;
|
||||
bitangents[17] = 0;
|
||||
bitangents[18] = 0;
|
||||
bitangents[19] = 1;
|
||||
bitangents[20] = 0;
|
||||
bitangents[21] = 0;
|
||||
bitangents[22] = 1;
|
||||
bitangents[23] = 0;
|
||||
bitangents[24] = 0;
|
||||
bitangents[25] = 0;
|
||||
bitangents[26] = 1;
|
||||
bitangents[27] = 0;
|
||||
bitangents[28] = 0;
|
||||
bitangents[29] = 1;
|
||||
bitangents[30] = 0;
|
||||
bitangents[31] = 0;
|
||||
bitangents[32] = 1;
|
||||
bitangents[33] = 0;
|
||||
bitangents[34] = 0;
|
||||
bitangents[35] = 1;
|
||||
bitangents[36] = 0;
|
||||
bitangents[37] = 0;
|
||||
bitangents[38] = 1;
|
||||
bitangents[39] = 0;
|
||||
bitangents[40] = 0;
|
||||
bitangents[41] = 1;
|
||||
bitangents[42] = 0;
|
||||
bitangents[43] = 0;
|
||||
bitangents[44] = 1;
|
||||
bitangents[45] = 0;
|
||||
bitangents[46] = 0;
|
||||
bitangents[47] = 1;
|
||||
bitangents[48] = 0;
|
||||
bitangents[49] = 0;
|
||||
bitangents[50] = 1;
|
||||
bitangents[51] = 0;
|
||||
bitangents[52] = 0;
|
||||
bitangents[53] = 1;
|
||||
bitangents[54] = 0;
|
||||
bitangents[55] = 0;
|
||||
bitangents[56] = 1;
|
||||
bitangents[57] = 0;
|
||||
bitangents[58] = 0;
|
||||
bitangents[59] = 1;
|
||||
bitangents[60] = 0;
|
||||
bitangents[61] = 0;
|
||||
bitangents[62] = 1;
|
||||
bitangents[63] = 0;
|
||||
bitangents[64] = 0;
|
||||
bitangents[65] = 1;
|
||||
bitangents[66] = 0;
|
||||
bitangents[67] = 0;
|
||||
bitangents[68] = 1;
|
||||
bitangents[69] = 0;
|
||||
bitangents[70] = 0;
|
||||
bitangents[71] = 1;
|
||||
attributes.bitangent = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.FLOAT,
|
||||
componentsPerAttribute: 3,
|
||||
values: bitangents
|
||||
});
|
||||
}
|
||||
indices = new Uint16Array(6 * 2 * 3);
|
||||
indices[0] = 0;
|
||||
indices[1] = 1;
|
||||
indices[2] = 2;
|
||||
indices[3] = 0;
|
||||
indices[4] = 2;
|
||||
indices[5] = 3;
|
||||
indices[6] = 4 + 2;
|
||||
indices[7] = 4 + 1;
|
||||
indices[8] = 4 + 0;
|
||||
indices[9] = 4 + 3;
|
||||
indices[10] = 4 + 2;
|
||||
indices[11] = 4 + 0;
|
||||
indices[12] = 8 + 0;
|
||||
indices[13] = 8 + 1;
|
||||
indices[14] = 8 + 2;
|
||||
indices[15] = 8 + 0;
|
||||
indices[16] = 8 + 2;
|
||||
indices[17] = 8 + 3;
|
||||
indices[18] = 12 + 2;
|
||||
indices[19] = 12 + 1;
|
||||
indices[20] = 12 + 0;
|
||||
indices[21] = 12 + 3;
|
||||
indices[22] = 12 + 2;
|
||||
indices[23] = 12 + 0;
|
||||
indices[24] = 16 + 2;
|
||||
indices[25] = 16 + 1;
|
||||
indices[26] = 16 + 0;
|
||||
indices[27] = 16 + 3;
|
||||
indices[28] = 16 + 2;
|
||||
indices[29] = 16 + 0;
|
||||
indices[30] = 20 + 0;
|
||||
indices[31] = 20 + 1;
|
||||
indices[32] = 20 + 2;
|
||||
indices[33] = 20 + 0;
|
||||
indices[34] = 20 + 2;
|
||||
indices[35] = 20 + 3;
|
||||
} else {
|
||||
positions = new Float64Array(8 * 3);
|
||||
positions[0] = min.x;
|
||||
positions[1] = min.y;
|
||||
positions[2] = min.z;
|
||||
positions[3] = max.x;
|
||||
positions[4] = min.y;
|
||||
positions[5] = min.z;
|
||||
positions[6] = max.x;
|
||||
positions[7] = max.y;
|
||||
positions[8] = min.z;
|
||||
positions[9] = min.x;
|
||||
positions[10] = max.y;
|
||||
positions[11] = min.z;
|
||||
positions[12] = min.x;
|
||||
positions[13] = min.y;
|
||||
positions[14] = max.z;
|
||||
positions[15] = max.x;
|
||||
positions[16] = min.y;
|
||||
positions[17] = max.z;
|
||||
positions[18] = max.x;
|
||||
positions[19] = max.y;
|
||||
positions[20] = max.z;
|
||||
positions[21] = min.x;
|
||||
positions[22] = max.y;
|
||||
positions[23] = max.z;
|
||||
attributes.position = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.DOUBLE,
|
||||
componentsPerAttribute: 3,
|
||||
values: positions
|
||||
});
|
||||
indices = new Uint16Array(6 * 2 * 3);
|
||||
indices[0] = 4;
|
||||
indices[1] = 5;
|
||||
indices[2] = 6;
|
||||
indices[3] = 4;
|
||||
indices[4] = 6;
|
||||
indices[5] = 7;
|
||||
indices[6] = 1;
|
||||
indices[7] = 0;
|
||||
indices[8] = 3;
|
||||
indices[9] = 1;
|
||||
indices[10] = 3;
|
||||
indices[11] = 2;
|
||||
indices[12] = 1;
|
||||
indices[13] = 6;
|
||||
indices[14] = 5;
|
||||
indices[15] = 1;
|
||||
indices[16] = 2;
|
||||
indices[17] = 6;
|
||||
indices[18] = 2;
|
||||
indices[19] = 3;
|
||||
indices[20] = 7;
|
||||
indices[21] = 2;
|
||||
indices[22] = 7;
|
||||
indices[23] = 6;
|
||||
indices[24] = 3;
|
||||
indices[25] = 0;
|
||||
indices[26] = 4;
|
||||
indices[27] = 3;
|
||||
indices[28] = 4;
|
||||
indices[29] = 7;
|
||||
indices[30] = 0;
|
||||
indices[31] = 1;
|
||||
indices[32] = 5;
|
||||
indices[33] = 0;
|
||||
indices[34] = 5;
|
||||
indices[35] = 4;
|
||||
}
|
||||
const diff = Cartesian3_default.subtract(max, min, diffScratch);
|
||||
const radius = Cartesian3_default.magnitude(diff) * 0.5;
|
||||
if (defined_default(boxGeometry._offsetAttribute)) {
|
||||
const length = positions.length;
|
||||
const offsetValue = boxGeometry._offsetAttribute === GeometryOffsetAttribute_default.NONE ? 0 : 1;
|
||||
const applyOffset = new Uint8Array(length / 3).fill(offsetValue);
|
||||
attributes.applyOffset = new GeometryAttribute_default({
|
||||
componentDatatype: ComponentDatatype_default.UNSIGNED_BYTE,
|
||||
componentsPerAttribute: 1,
|
||||
values: applyOffset
|
||||
});
|
||||
}
|
||||
return new Geometry_default({
|
||||
attributes,
|
||||
indices,
|
||||
primitiveType: PrimitiveType_default.TRIANGLES,
|
||||
boundingSphere: new BoundingSphere_default(Cartesian3_default.ZERO, radius),
|
||||
offsetAttribute: boxGeometry._offsetAttribute
|
||||
});
|
||||
};
|
||||
var unitBoxGeometry;
|
||||
BoxGeometry.getUnitBox = function() {
|
||||
if (!defined_default(unitBoxGeometry)) {
|
||||
unitBoxGeometry = BoxGeometry.createGeometry(
|
||||
BoxGeometry.fromDimensions({
|
||||
dimensions: new Cartesian3_default(1, 1, 1),
|
||||
vertexFormat: VertexFormat_default.POSITION_ONLY
|
||||
})
|
||||
);
|
||||
}
|
||||
return unitBoxGeometry;
|
||||
};
|
||||
var BoxGeometry_default = BoxGeometry;
|
||||
|
||||
export {
|
||||
BoxGeometry_default
|
||||
};
|
||||
Reference in New Issue
Block a user